At last: a high-resolution Angband for RISC OS :) Zap style fonts for the screen display.The main features these ports provide are: Zangband 2.2.3 (and later) use a lot less memory than the earlier 2.2.x versions and are now easily runnable on a 4Mb machine (the earlier versions could just about be crammed in but it wasn't pretty). (optional) Random selection of race, etc.Exploding, aquatic, swimming, and flying monsters.Even more weapons, armour, and ammo etc.Small levels and open 'Arena' style levels.Extra races (some have special powers) and classes.Completely rewritten magic system (based on the game Master of.There's a lot of extras in Zangband, including: This is probably the most popular Angband variant of all.
Angband source code series#
The Z stands for Zelazny - Zangband adds monsters and objects from R.Zelazny's Amber fantasy series to Angband. It also has a Mutant tace which receives random bonuses to statistics.ĭungeon generation has been made mor interesting by inflating the chance of various things being 'special' in some way. Yin-YAngband extends Angband by adding Mana Batteries which can be used to store Mana.
Pziband takes Zangband 2.1.0e and adds the Psionic abilities, classes, etc. Pziband 2.1.0e New: Compiled with front-end version 1.20 and added to this page until this page gets too unweildy or I run out of web-space again.) just in case anyone wants to stick with the older version (for competitions, or whatever), however only 0.4.0 will be updated with any changes to the front-end, etc. I'll keep Oangband 0.3.2 available from this page for the next couple of months (ie. Appropriately, it is called Opinion-Angband, or Oangband. Oangband is a variant of Angband, created to experiment with changes in melee algorithms, spells, items, monsters, a substantial reduction in both HPs and damage, and whatever else might both catch Leon Marrick's fancy and be practicable for him to code. Oangband 0.4.0 New: 19th April 1999 - Oangband 0.4.0 released. I'll also keep 1.7 available for as long as I can, just in case. Kamband 1.8 also boasts an infinite scrolling wilderness.īecause Kamband 1.7 and later are quite different to 1.4 I'm going to leave 1.4 on these pages for the time being. More Gods (especially at deeper levels).Magical Arena as well as the non-magical ones.In part, this is because it is itself a variation on a variant ( Kangband). Kamband boasts lots of extra features over vanilla Angband. In Cthangband such monsters will only reproduce for a fixed number of generations so it is possible to clear out a massive infestation of the little b*ggers.Ĭurrent versions of this port make things a lot smoother by eliminating the disc accesses caused by the give humanoids names, etc.
Other differences to vanilla Angband include a different way of handling monsters that breed explosively. two armouries) and there are multiple towns with a wilderness between them. The towns have several neat features including multiple stores (eg. Since then it's developed in its own way and is now a variant in its own right. Like Kamband, Cthangband is a variation of a variant - Zangband in this case.Ĭthangband originally had a lot of the 'silliness' of Zangband removed and the whole game reworked in a Cthulu/Lovecraft style. For this reason, the Borg-enabled version of Angband is available for this page as an 'update' to the normal archive. I've compiled a version of Angband with the Borg but due to its size/memory requirements it's probably only really usable on 4Mb machines. The Borg (an automatic player) is available for Angband. As such, if you've never played Angband before, you might find it pays to try the original before the variants. New, 25th Oct 2001: Angband 2.9.3 is here!Īngband is a "graphical" dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants thereof, in the vein of rogue, hack, nethack, and moria.Īll the other variants on this page are basically modifications and enhancements of vanilla Angband.
Added Zangband 2.6.2 9th September 2000.Source code, the angsound archives, Zangband 2.6.2, and Vanilla 2.9.3 (with/without APW Borg) are currently available from NB: This page is 'in transition' - only my front-end (this is not a mailing list, BTW, so you won't be swamped :) concerning these ports then send a quick email to Frinkle saying so and I'll add you to the list.
If you'd like to join a list of people who'll be informed of any news, etc. There is also now a Frequently Asked Questions page